GosuRabbit

Professional athletes are bridging the gap between sports and esports

Pittsburgh Steelers wide receiver Juju Smith-Schuster has partnered with HyperX and Nerd Street Gamers, as well as founding Team Diverge (Image: Brook Ward/Flickr)

There has always been a disconnect between esports and traditional sports such as football, basketball, and baseball.

However, athletes such as Golden State Warriors guard, Steph Curry; Pittsburgh Steelers receiver, Juju Smith-Schuster; and Arizona Cardinals quarterback, Kyler Murray have all either signed or collaborated with esports organisations and companies.

Not only is this a great partnership for these athletes who are investing in a growing industry that is sure to generate them income, it is also great for the gaming and esports industry.

Over the past few years, esports has had difficulty being legitimised by the people on the outside looking in. The Olympics have still yet to fully recognise any video game as an official Olympic sport, relegating esports to a small event held outside the Olympics and before the opening ceremony of the 2021 Tokyo Summer Olympics, and the National Collegiate Athletic Association (NCAA) voted two years ago to not govern esports and has yet to change course.

But with athletes like Smith-Schuster, who created his own esports organisation and partnered with gaming companies like Nerd Street Gamers and HyperX, joining the esports scene, the industry has found a way to bypass those traditional paths of legitimisation and build a reputation as a real sport through other athletes.

As more and more professional athletes partner with esports companies and teams, it’s only a matter of time before large executive bodies fully recognise the industry’s legitimacy as a “real” sport.

Until then, these athletes will continue to thrive as a bridge between traditional sports and esports, and both industries will continue to see a rise in profits and popularity.

Recent Case Studies

photo of melty esports
Case Study

meltygroup

Meltygroup is a media company dedicated to millennials and youth culture digitally, with more than 100 million views each month on all their media.
These media are aimed at the 18-34 year old demographic
(melty.fr, Shoko.fr), their social ecosystem and Snapchat Discover.

Read More »
Case Study

Pagan Online – Wargaming

Pagan Online is a fast-paced hack-and-slash action RPG from Wargaming, the makers of hit titles such as World of Tanks. The game explores themes surrounding ancient pagan mythology while providing players with an experience that is familiar to fans of the Diablo series.

Read More »
Case Study

Asphalt 9 esports Series

Asphalt 9: Legends is an award-winning racing game with amazing environments, awesome cars, and a gameplay experience unlike any other. The developer, Gameloft, is a global leader in mobile games publishing and had the vision to bring Asphalt 9 into the Esports universe.

Read More »
Case Study

PMU Challenge League of Legends

PMU is the leading provider of Horse Racing Betting in France. They also offer traditionnal sports betting and poker.

We worked with them to build a tournament called the “PMU Challenge” in the game League of Legends. We provided a full 360° service which included competition naming, format and supplier selection, multiple digital communications campaigns, content creation and more.

Read More »
Case Study

Sansar & Monstercat

Sansar is the latest production of Linden Labs, the makers of the massively popular game Second Life. Sansar is a platform that empowers the creation of unique and beautiful Virtual Reality experiences. The goal of the platform is to make VR an accessible creative medium for everyone to be able to develop, share, or sell social experiences in an environment that allows for unlimited creativity.

Read More »